مشاهدة النسخة كاملة : حصريا لعبه Brothers In Arms: Earned In Blood بروابط قليله من هاري بوتر


هاري بوتر hr
31-08-2007, 11:59 PM
Brothers In Arms: Earned In Blood

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تم تحرير صورة الغلاف لأحتوائها علي صورة نسائية بُواسطة المُراقب Master x ..

هاري بوتر hr
01-09-2007, 12:47 AM
.............

هاري بوتر hr
01-09-2007, 09:26 AM
..................

keko_ferkeko
01-09-2007, 10:01 AM
مشكور أخوي..
لكن ممكن نبذة عن اللعبة و حجمها و مستلزمات التشغيل..إلخ...

هاري بوتر hr
01-09-2007, 10:05 AM
لا شكر على واجب

وساتيك بالمعلومات

هاري بوتر hr
01-09-2007, 10:08 AM
معلومات عن اللعبه:
Brothers in Arms: Earned in Blood is a video game and sequel to Brothers in Arms: Road to Hill 30 (http://en.wikipedia.org/wiki/Brothers_in_Arms:_Road_to_Hill_30), developed by Gearbox Software.
On May 18 (http://en.wikipedia.org/wiki/May_18), 2005 (http://en.wikipedia.org/wiki/2005) Ubisoft and Gearbox software announced the next installment of their Brothers in Arms franchise, titled Brothers in Arms: Earned in Blood. There had been rumors of a sequel following shortly after the release of Brothers in Arms, but it wasn't officially confirmed until E3 (http://en.wikipedia.org/wiki/E3). Earned in Blood was released on October 4 (http://en.wikipedia.org/wiki/October_4), 2005 (http://en.wikipedia.org/wiki/2005) for the PC (http://en.wikipedia.org/wiki/Personal_computer) and Xbox (http://en.wikipedia.org/wiki/Xbox), and on October 26 (http://en.wikipedia.org/wiki/October_26) for the PlayStation 2 (http://en.wikipedia.org/wiki/PlayStation_2).
Earned in Blood continues the Brothers In Arms saga as newly-promoted Sergeant Joe "Red" Hartsock (http://en.wikipedia.org/wiki/Sergeant_Joe_%22Red%22_Hartsock) (Hartsock was the Corporal (http://en.wikipedia.org/wiki/Corporal) of Baker's Fire Team), who was part of the historic Normandy invasion in the previous game. Earned in Blood includes several new multiplayer missions, weapons and vehicles, plus a new co-op skirmish mode. The AI (http://en.wikipedia.org/wiki/Artificial_Intelligence) of allies and enemies alike has also been improved considerably in this game, while level designs are more open-ended than the original.

October 4, 2005 - Believe it or not, I'm sick of being a super soldier. I no longer dream of cutting my way, Rambo-like, through a group of Commie zombies who have taken over my high school. (I do, for the record, still dream of the after party where the entire cheerleader squad expresses its gratitude to me in what might most tastefully be described as a celebration of life.) Anyway, before we get too deep into my own personal issues here, the point I'm trying to make is that there are plenty of games that let you take on entire armies all by your lonesome.

Earlier this year, Gearbox challenged that model with the release of a sophisticated tactical shooter, Brothers in Arms: Road to Hill 30. Brothers in Arms punished those who relied on run-and-gun tactics. Trying to rush an enemy machine gun nest meant certain death. Attacking a nearby tank with grenades was utterly pointless. Instead of relying on the cinematic action hero approach, players of Brothers in Arms had to effectively lead their squadmates around the battlefield, using suppression fire and flanking moves to outmaneuver an enemy every bit as deadly as the player was. A thrilling story and intense attention to detail made the game all the more engaging.
http://pcmedia.ign.com/pc/image/article/655/655847/brothers-in-arms-earned-in-blood-20051004041916816-000.jpg (http://media.pc.ign.com/media/736/736221/img_3116116.html)
Now, barely over a year later, the team is back with a sequel, Brothers in Arms: Earned in Blood (http://pc.ign.com/objects/736/736221.html). Now I use the term "sequel" kind of loosely here. While Earned in Blood is a stand-alone game with a fifty dollar price tag, the changes it makes to the core game are more in line with what we'd expect from an expansion pack. There are some new game modes, a new campaign and some impressive AI and texture improvements of course, but the ******* and gameplay still feel more like an update of the original Brothers in Arms than a full sequel.

Since the dust has barely settled form the first game's launch, some gamers may be inclined to pass on the new game. The "been there, done that" quotient is pretty high in this game. Still, the best argument against passing over Earned in Blood is that, discounting the original game, there really aren't any other games like it. Rainbow Six, Ghost Recon, Full Spectrum Warrior and others each contain small components of Brothers in Arms, but none put them together in quite the same way. What this game accomplishes in terms of its historical authenticity and innovative tactical combat system is genuinely unlike any other video game you've ever played.
But let's talk about what's new. This time around, you'll be taking charge of Joe "Red" Hartsock, the "other" sergeant from the original game. The new game covers much of the same territory as the original, but you'll be seeing it all from Hartsock's perspective. There are a few moments of déjà vu here and there, and it's nice to see some of the connections to previous missions. The most satisfying moments come when the story takes you off into new territory and presents you with situations and environments that you didn't get to see the first time around.
One of the problems with the original game was that the enemies were fairly static. Though they responded to your own movements from time to time, they never really seized the initiative and tried to outmaneuver you. This meant that players could effectively stop behind cover and spend a few minutes contemplating their next move. You won't have that kind of free time in Earned in Blood. The AI is much more aggressive now, particularly on the higher difficultly levels, and you'll find them trying to move around to your flanks. You'll need to refine your tactics quite a bit to combat this more fluid enemy. Seeing them race across a field to attack a flank that you left exposed is a hell of a lesson for budding NCOs. The levels are open enough and offer enough cover that you and your enemies will have plenty of opportunities for maneuver here. Even better, the enemy will often have fall back positions if your advance forces them to retreat. This makes fixing them in place and taking them from the side or rear an even greater priority. Thankfully, the ultra-convenient command system from the previous game hasn't changed at all -- although I do still wish that your own squad members could man the MG42s.

1
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xxxp
01-09-2007, 11:49 AM
مشكور أخوي..

هاري بوتر hr
01-09-2007, 02:46 PM
لا شكر على واجب

kellou
01-10-2007, 01:40 PM
الرابط لايعمل